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04 October 2012181 Post a comment
Hearthfire is now available for download on Steam
In case some of you did not notice, the Hearthfire DLC is now available for PC and can be purchased on Steam. Have fun. -
01 October 2012
Skyrim Mod Sanctuary 48 : Airships
A video about airships in Skyrim.
Thumbnail image for this video is 'Airship' courtesy of tekmage.
Download Links:
Dwemer Skyship fully flyable
Airship - Dev Aveza -
25 September 2012
Skyrim Mod Sanctuary 47 : aMidianBorn Armor
A video focusing on re-texturing some of the vanilla armor sets.
Thumbnail image for this video is courtesy of kailay.
Download Links:
aMidianBorn Leather Armor
aMidianBorn iron and banded armors
aMidianBorn steel armor
aMidianBorn steel plate armor
aMidianBorn Dwarven Armor
aMidianBorn Elven Armor -
23 September 2012
Skywind
First it was Morroblivion, now it's Skywind.
The group that was behind the project to port Morrowind over to the Oblivion engine has done it again, this time using the Skyrim engine.
From the Morroblivion forums:QUOTEQ: What IS Skywind exactly?
A: It is a non-commercial, fan made modification for The Elder Scrolls V: Skyrim that seeks to merge the amazing world of The Elder Scrolls III: Morrowind with the enhanced graphics and capabilities of Skyrim's engine.
While ownership of both games is required to play, the player only actually plays Skywind using the Skyrim game, and not the older Morrowind game. This means that the user interface, combat, graphics, and system requirements for the Skywind mod are all those of Skyrim, and NOT Morrowind.
Q: What do I need to run Skywind?
A: You will need a copy of TES III: Morrowind, including the Bloodmoon and Tribunal expansions installed correctly on your system. Plus TES V: Skyrim of course. The exact files that you will need to run, as well as the instructions you should follow to install can be located on The Official Installation Instruction Thread.
Q:. Will Skywind be complete with quests, or will it only feature the Morrowind landscape?
A: As of now, Skywind mostly just consists of landscape and static meshes, but we are currently working on getting all of the quests, npcs, weapons, creatures, etc. working correctly, and they should all be available by the final release. Remember though that we have a limited team, and if you want to see a particular feature faster then join and help work on it.
The Morroblivion forums have a thread showing large number of screenshots of mushrooms, Dwemer ruins, Imperial forts, Telvanni and Hlaalu cities etc. The file is available for download at the Morroblivion forums.
The Morroblivion mod was eventually banned by Bethesda on Tesnexus, although their website still currently lists installation instructions etc. It remains to be seen how they will react to Skywind.
Coming in the future - Morro Marsh and Hammerrowind. -
22 September 2012
Skyrim 2012 parts 2 and 3
Skyrim 2012, part 1 of which you may have already seen, also has parts 2 and 3 to continue the story. The videos show what might happen were Skyrim set in real life 2012.
Part 2
Part 3
Watch them all and more at the Grosjean brother's youtube channel. -
20 September 2012
Vote on the Wabbajack!
Head over to GAMEOLOGICAL to vote on the best treasure in a video game ever!
Of course, there is no question, the Wabbajack is THE treasure!
To quote Steve Heisler,QUOTEThe Tanooki Suit offers two possibilities: flight and stone-cold stillness. The Wabbajack offers infinite possibilities. I think you’ll make the right choice.
We can't let Mario take this one home, can we? -
20 September 2012
IGN List of 100 Best RPGs
IGN has created a new list of the greatest 100 computer RPGs.
A number of Nexus website games made the list:
Skyrim #7
Fallout 3 #10
Dark Souls #18
Oblivion #22
Neverwinter Nights #31
Morrowind #32
The Witcher 2 #78
Fallout New Vegas #89
Related games for comparison:
Fallout 2 #28
Fallout #34
The Witcher and Dragon Age didn't make it.
Planescape Torment and Baldur's Gate 2 were the highest ranking "old school" RPGs at #13 and #3 respectively.
Read the full list at IGN. Spotted at NMA. -
20 September 2012
Real life Helm of Yngol
Harrison Krix of Volpin Props (a prop maker) has uploaded a video to Youtube demonstrating the process he performs to create a real world version of the Helm of Yngol.
More pictures and explanation are available at Harrison's blog. Some of the steps:QUOTEAfter completing the hammered texture, I attached the horn bases. These started out as vacuum formed styrene discs with acrylic rings glued to the helmet sides. After securing them in place, they got the same apoxie sculpt and hammered texture as the rest of the helmet.
The face plate section came next. Styrene eye markers were trimmed out and glued to the helmet base as markers for where the sculpted elements needed to be positioned.
I don't recommend the white apoxie sculpt to anyone looking to have clean, crisp details. I happened to purchase the wrong kind when shopping for sculpting supplies and my distributor is an hour from my house, so I was kind of stuck with it. The white apoxie has a more "fluffy" quality to it and won't take an edge or very sharp detail well. In my opinion, the "natural" color is much better. After a lot of shaping with clay tools and a bunch of water, the faceplate was textured and left to cure overnight.
See more of his work at his Youtube channel 'volpin', and his blog 'volpin props'. -
19 September 2012
Announcing Dark Souls Nexus Launched
Hot on the tails of our new Grimrock Nexus site we’ve got another special treat for you. It’s my pleasure to announce the launch of Dark Souls Nexus for Dark Souls: Prepare to Die edition.
For those living under a rock for the past few months I’ll break it down a little. Dark Souls was (originally) a dark-fantasy console-only RPG that is well known for being quite difficult but particularly rewarding for players. It was so popular that the PC gaming community petitioned for a PC version of the game. In the end the petition received over 90,000 signatures, so the developers got on board with the idea and released Dark Souls: Prepare to Die edition for the PC. Some players have been quick to criticise the direct port of the game lacking certain PC comforts, but developers FromSoftware were always very candid in mentioning that the Prepare to Die edition would be an almost direct port, so if you’re one of those complaining; stop! I think the best way to put it would be “perhaps the worst port going, but still the best game this year”.
While the game hasn’t been without its fair share of issues, the PC gaming community has been quick to take on the task of getting it up to scratch (one of the many beauties of the PC as a gaming platform, I’m sure you’ll agree) and many programmers and modders have been working away at the game to see what they can do to make things better. And boy have they worked hard.
While several great utilities have been released to make PC gamer’s lives easier within Dark Souls, the cream of the crop has got to be Durante’s DSfix tools. DSfix provides many customisable options, including changing the game’s internal rendering resolution past the embarrassingly tiny 1024x720 defaults, depth of field changes, HUD customisations, save game backups, but most importantly for modders, texture over-rides.
Using DSfix with texture overriding enabled allows users to find, modify and change pretty much any of the textures used within the game. It also allows users to share these modifications with others. And that’s what Dark Souls Nexus is here to help with. While texture overriding isn’t like having a full SDK or editor to play with, it’s a great start, and heck, even if that’s the only modable thing the clever-clog programmers like Durante can get out of the game then it’s much better than nothing. Durante has kindly agreed to keep us posted on his work on DSfix as a news writer here at Dark Souls Nexus, and I’m pretty sure he’s going to be getting an initial piece up about what DSfix currently can and can’t do in regards to modding some point soon. So keep your eyes peeled for that.
Thanks to the great Reddit community and the quick action of some of the users on the site there’s already a flourish of modding activity going on for Dark Souls over in the DarkSoulsMods section, all pretty much revolving around DSfix. Some have come to the Nexus forums to see if a Dark Souls Nexus might be possible, and I’ve been monitoring the situation for a little while now. What I’ve seen being done and worked on with what little resources have been provided from the developers has really made me want to help out in any way I can. The Dark Souls modders deserve a decent modding community to get behind them, and I’m here to try and kick it up a gear.
With that in mind I’ve tried to contact as many mod authors as I could find on Reddit to see if they’d be interested in getting their work up on Dark Souls Nexus before I launched the site. Their response has been fantastic and I’m really pleased to say there are already a good handful of mods available for the game. If you’ve created some new textures or utilities for the game then please come and share them with the rest of us, and sorry if I didn’t catch you on Reddit.
Because DSfix is required to enable modding in Dark Souls it does present a small barrier to entry for newcomers to modding. Having said that, we are currently working on getting Dark Souls supported in our Nexus Mod Manager that will enable the easy one-click installing of mods. It will still require DSfix to work, but we’re going to build some checks in to NMM to ensure you’re all set to go. If you haven’t got DSfix, or you haven’t setup your ini properly for modding, NMM will tell you. So that should hopefully help out a few people. In the mean-time, if you want to get in to modding your Dark Souls game then head on over to the DSfix page here on the Nexus, download and install it and then check out willypiggy’s tutorial video on how to get your DSfix setup and ready for modding. You’ll need to do this for mods to work in your game.
If you’re reading this news and you’re an RPG fanatic but haven’t looked in to Dark Souls: Prepare to Die then get on it. If you can get around the slightly disappointing obvious console port feel to the game you will honestly find it one of the deepest, darkest and challenging RPGs you’ve ever played. Just a word of warning however, it’s not called “Prepare to Die” for nothing. -
16 September 2012
Skyrim Mod Sanctuary 46 : skyBirds, Birds and Flocks, Player Headtracking and Skill menu retexture
A video focusing mostly on mods that make the world of Skyrim and the player feel a little more alive.
Thumbnail image for this video is 'Death from above' courtesy of Valtyr989.
Download Links:
skyBirds - Airborne Perching Birds
Birds of Skyrim
Birds and Flocks
Player Headtracking
Brawl Bugs Patch - Plugins - Modder Resource
Skill Interface Retexture
Install NMM (0.44.13)
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